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This Wikispace is a shared resource made available as an archived collection of wiki entries from previous iterations of the course. The Media/Education/Design wiki takes the form of an online set of entries that follow the standard Wikipedia encyclopedia entry genre. Wikipedia represents an important contemporary example of how a specific medium and a particular environment intersect in such a way as to enable the most prolific and significant example to-date of public knowledge production that blurs the boundaries between producers and consumers. At present, the design Wiki is primarily text-based, with some entries incorporating photographs and links to outside media.

Design Wiki FAQ

ETEC 510 Wiki Basics

Globalization

Citizenship Diversity

Post-Fordism, workplace


Knowledge Society, education


Global Learning and Sustainable Development


Learning Theories

Andragogy
Behaviourist

Information Processing

Cognitive Approaches to Learning

Cognitive-Construction

Sociocultural-Constructivist
Developmental Approaches to Learning

Social Learning Theory

Embodied Cognition

Distributed Cognition
Situated Cognition/Learning Theory Complexity Theory
Emotions & Culture in E-learning

Kolb's Learning Styles Model and Experiential Learning Theory
The Intersection of Game Design Theory and Learning Theory

Theory of Online Learning

Maslow's Hierarchy of Needs

Brain-based Learning

Design Models

User-Centred

Constructivist

Pedagogical Models


Cognitive Apprenticeship

Information Seeking
Knowledge Building

Instructional Design

Communities of Practice

Problem-Based Learning


Community Service Learning

Multiliteracies

Constructionism

MinimallyInvasiveEducation


Education for Sustainable Development

Cost Effective, Cost Conscious Educational Technology


Teaching


Assessment

Technology and Language Learning


Learning Resources



Brain Research


Learning Environments

Personal Learning Environments (PLE)


Virtual Live Classroom (VLC) for Culturally Diverse Learners

Blended Learning

Flipped Classroom

Intelligent Tutoring System

Games and Gamification

Learning Objects

Computer-Supported Collaborative Learning

Special Education - Assistive Technology

Learning Commons

Digital Resources

Augmented Reality in the Classroom

Mobile Learning

Interactive Whiteboards

Multimedia


Student Response Systems

Apps - iPad, Android, Online


Video in the Classroom

GIS: Geographic Information Systems in K-12


LOGO

Course Management System

Learning Management System

Open Educational Resources
RSS Really Simple Syndication


Semiotics and Design

Electronic Portfolio

Writing to Learn
Synchronous and Asynchronous Communication:Tools for Collaboration

Web 2.0

Social Media in Education

Constructivist Learning Environments

E-Learning

Challenges for E-Learning


Assessment


E-Learning 2.0

M-Learning

Rapid E-Learning

Organizational Issues

Corporate E-Learning
Webcasts as an e-Learning tool for professional development
World of WebQuests
At-Risk Learners
Classroom Management with Class Dojo